lookioff.blogg.se

Anomaly 2 android
Anomaly 2 android









anomaly 2 android

Will the game have a single player campaign where you can play as the aliens? For example - Assault Hound is a chain-gun that makes more damage when more enemies been attacked by it. Outside of the mechs are there any new units in the game? Have you made any tweaks to the existing units?Įxcept maybe Rocket Hammer which is similar to Crawler and Shield Guard which is the Shield from Anomaly WE, all other units are completely new ideas. Another example - Gripper Guard cannot attack the towers, but it can slow them down and when morphed it becomes a Shield Guard that provides additional cover for two units in front of it and two behind. For example, Sledge Hammer is a sort of long distance cannon but with a narrow angle of attack so once morphed it becomes a Rocket Hammer which is useful on short distances and shoots rockets on a wide angle of attack. The entire idea is based on giving more tactical options, so each unit has different functionality and when morphed, it gains another functionality. I should say the idea comes from Transformers movies, but actually we were just looking for a way to create another tactical layer to make Anomaly even bigger strategy for the enthusiasts of the genre. Where did the idea for transforming units into war mechs come from? What are some of the different mechs that will be available for players? We asked people what kind of multiplayer they'd like to see in Anomaly and this was the most common answer. And the very idea for multiplayer mode where it's all about tower defense vs tower offense came from Steam forums community. After Anomaly WE performed well and the studio grew up we just started to work on it. We always wanted to make any multiplayer mode but we did not have enough people nor enough resources. How many of the new ideas for Anomaly 2 are ideas that didn’t make it into the first game? Were there any features that you got from the community that are in Anomaly 2? Anomaly 2 has been in the development practically after the first one was done, but at that time we just were working on the multiplayer engine rather than on the specific gameplay features that we can see now in Anomaly 2.

anomaly 2 android

Hehe, actually we are working on a new IP too, but it's totally too early to talk about it. Surprisingly I did not notice if anyone figured out what was the game :)Īt what point did you decide that you were going to work on Anomaly 2 instead of a new IP? The communicate was clear - here's a secret thing but if you don't want it, we ask that you wait until we announce the game. We thought it would be a catchy topic for media and for the gamers but actually we were not asking for money like on a Kickstarter or something but we just wanted to involve people in enigmatic game and it worked. Many thanks to gamers who supported us!Īs part of the early promotion of the game you allowed folks to purchase the game for half off before even announcing the game, could you walk us through how you came up with that idea? How many people figured out which game it was ahead of time? So eventually we were surprised how well the game performed. Ego may kill a talent so it's always good to just focus on a work and have a hope the work will pay off and people will like the game. Well, yeah, frankly speaking when we make any game, naturally we want it to be successful but it cannot lead by any means to a conclusion that it's successful because we made the game so good. Why do you think the first Anomaly game was so successful? Were you at all surprised by how well it took off? With news that a sequel was in the works (and that it was plays pretty well ) we chased down Paweł Miechowski, the senior writer of the game to get more information on what we could expect to see in the sequel. The first Anomaly was a bit of a surprise as it took the tower defense genre and flipped it on it's head.











Anomaly 2 android